An Arrow's Journey
One element, many environments
An Arrow's Journey is a character-driven motion piece following a single graphic element — an arrow — through a series of environments. Each environment has its own visual logic, its own palette and rhythm, but the arrow carries through as a constant. The piece is about how context shapes meaning: the same form reads differently depending on what surrounds it.
The arrow is not metaphor-free. But the piece doesn't force the reading. It just shows the journey.
Building worlds for a single character
Each environment was designed as a self-contained scene in Illustrator before any animation began. The constraint was that every scene had to feel complete — not like a background, but like a place — while still being simple enough that the arrow remained the visual subject.
Animation was handled in After Effects, with a focus on how the arrow moves as much as where it goes. The character of the movement changes across environments: tentative in some, confident in others, overwhelmed in a few.
Character through constraint
An Arrow's Journey is an exercise in what you can do with almost nothing. A single vector shape, no facial features, no dialogue — just motion and environment. It's the piece that made me most interested in the overlap between animation and narrative, and in how much a simple graphic element can carry when the motion is doing its job.